Jobs for artists within Games Development
Concept Artist – Responsible for style and look of a game through creating first character and environment concepts whilst using a brief to produce sketches that aid 3D modellers using techniques that allows their drawing style to fit into a certain genre such as science fiction or fantasy.
Environment Artist – Responsible for producing sketches and drawings of locations in which games take place such as a fantasy landscape or the interior of a space ship whilst also being able to produce realistic images of existing locations such as a mega city or an airport which may serve as locations for game productions.
Texturing Artist – Responsible for creating and placing textures onto 3D models, also tasked with adding extra dimensions such as rust, oil and other imperfections to make the model stand out as more realistic. Make 3D models more believable and suitable for service as game assets.
3D Modelling Artist – Responsible for creating all 3D art assets within a game such as characters, weapons, environmental features. Work usually begins after studying a brief or 2D drawing supplied by a concept artist.
UI Designer – Responsible for the creation of wireframes, story boards and sites so that they are able to communicate interaction and design ideas effectively.
VFX Artist – Responsible for creating high quality visual fx for characters, environment and game play and optimizing visual effects.
Jobs within Games Development

This image presents a job advertisement for the role of concept artist within games production company Creative Assembly, in this role you are responsible for creating and shaping an immersive world for the players to enjoy, this role also makes you responsible for drawing characters, weapons, locations and items as visual representations before they are added into the final product. The job role is looking already experienced concept artists that are able to communicate their experience in both 2D and 3D. The advert also mentions the ability of being a good researcher who is able to collect ideas that allow you to quickly adapt your art work that works for design art as well as production art.
Skills
A skill required to fill this job role includes being able to have a good understanding of anatomy and character design.
Clear sketching abilities to able to quickly iterate on design work
Good communication
Understanding of lighting, colour, and texture.
Ability to manage time efficiently and hit deadlines on time
Strong ability in traditional artistic form
Must be able to use one or more sculpting or 3D packages
Requirements
Excellent communication skills with ability to provide and receive clear feedback with a self driven attitude.
Be able to work with leads and art director to create a vision for the productiono
Good knowledge of composition, lighting and presentation skills
Able to positively share knowledge and ideas with the rest of the team
Good motivation and self management

This image presents an advertisement for a job role of UI Artist whose responsibilities include being able to produce exceptional 2D and some 3D graphics alongside menu screens, HUD and additional user interface graphics that are required. You are also responsible for communicating effectively as well as collaborating strongly with the UX design team whilst being able to produce concept sketching alongside wire framing and high fidelity mockups/prototypes. A final responsibility possessed by this job role is being able to work closely with design, production and Developers so that your able to iterate on best solutions to the challenges presented by UI.
Requirements
4+ years experience in UI art, graphic design, or visual design for games.
Skills and Experience
Excellent understanding of the fundamentals of graphic design principles
Deep understanding of UI design belonging to console platforms
Strong skills in iconography and 2D vector art
Ability to produce and continuously improve on quality work within a fast period of time to get the best visual design solution
Strong skills in technology along with ability to quickly grasp new technology provided
Highly proficient in Photoshop, Illustrator, and After Effects
Exceptional passion for games, most importantly fps or sci fi games
Degree in graphic design or related field is preferred
Personal Development Plan (PDP)
https://docs.google.com/document/d/1ovnKc-WgUUsmGA9M6k3JZ8ODuEwbR5XRHNfH6ml05oc/edit
This link presents my personal development plan that includes a series of objectives/goals I have given myself to complete so that I can further my skills in that area of art, I have also stated what I need to do to develop those skills whilst also noting down what my evidence of achieving those skills will be and I have also set myself a realistic date for when I can hope to achieve these goals and complete the objectives that I have set myself.