For my 3D model I have chosen to create the TNT Detonator, the reason why I have made this decision is because I believe it is the choice that holds the least amount of complexity out of the two as the second option being a western revolve is out of my reaches in 3D modeling due to the amount of difficulty I have working with the software, though despite this I have been able to get a solid start on my TNT detonator as the is image features the handle and grip which I have created through inserting multiple cylinders into the scene and then rotating them and adjusting the scale so that they would suit the model and could be easily identified as a handleIn this next image you can see that I have created the main body of the model through the use of a cube which was an extraordinarily simple process as it only required the use of the scale tool so that I could manipulate the shape into a vertical rectangle that the handle could comfortable sit in the center of. On the top face of the rectangle you may notice two little notches on either side which I placed there to act as the holder for the fuse which I have done so that when the fuse is placed it does not just float in mid air but is held in place by realistic features that I have implemented.
The next step in creating my model revolved around the creation of the dynamite sticks as these are a crucial element to the model due to the fact that this is the ordnance that gets triggered to explode by the detonator and so I have placed and scaled down 3 cylinders next to the detonator neatly stacked together so that they appear as if they are in a bundle. In this image I have begun the process of modeling a fuse which I have placed in a starting position at the notches atop the detonator, my plan for this is to then extrude towards the dynamite cylinders and add tendrils to the fuse so that it connects to all three of them piecing the model together. The fuse is created from a cylinder and scaled to the correct proportions for my model so that does not appear oversized or out of place within the detonator. In this image I have now begun connecting the fuse to the dynamite which I have done to make the model appear more realistic as for a detonator to be able to have an impact on the TNT then a fuse must be joined to both objects so that the explosion can be triggered, I have attempted to place the fuse in the center of the dynamite so that it appears more organised and looks as if it will get the job done. During this task I struggled with the fuse extrusion as I made multiple failed attempts to stretch it out as seen in the image but after reflecting on previous experiences in maya and past projects I was able to recall the process and perform as I have done before and create a suitable despite some of the irregularities seen in the joints between each extrusion but despite this I have gotten the effect I was aiming towards.This image presents the next phase in the creation of the fuse as I have now begun implementing additional wires that protrude off the main body of the fuse and extend down towards the other 2 cylinders, once this was achieved my bundle of TNT is now connected to the fuse which stretches back to the detonator ready to be triggered by the handle. After successfully completing this process I can now move on to unwrapping my model within the UV editor. In this image I have now unwrapped my model in the UV editor in which it can be viewed on the right side, unwrapping is a process that I have always found difficulty with and so this was the phase in which I once again reflected on past models I have worked on and the process I went through for unwrapping them and so this allowed me to be able to replicate that process and layout all of my unwrapped uvs though some may appear slightly distorted due to how I have extruded them and so unwrapping remains a process that I need to continue experimenting with. This image shows my finished 3D model with all the features I aimed towards including successfully implemented. What I like about this model I have created is how the handle and fuse appear as they are both simple and easily identifiable as the objects I have placed them as and whilst the rest of the model also appeals to me it does not include many steps rather than just placing and scaling unlike the handle and fuse which included a large amount of extrusions, rotations and re dos where I failed to get the appearance I wanted. Overall I have gotten the majority of results I was aiming for as I have been able to create a TNT detonator as well as the explosives using the appropriate shapes and functions and so creating this model has once again been a learning experience for me as I have now marked down the steps of creation that I struggled with most so that in the future I know what it is I need to improve and until then I can practice those steps by producing simple yet cohesive models in my free time so that I can further grasp the areas I find complicated such as unwrapping which appears slightly disorganised in my uv editor due to it being a process I am still coming to terms with. In the end though this is a model that I genuinely enjoyed creating as it allowed me to refresh my still developing skills in 3D modeling and gave me a chance to work on a project that motivated me to use my past knowledge and experience.