Presentation & Exhibition Research

Exhibition Research

 

Concept Art layout example.jpg
In this image you are able to see how the artist has presented their work which has been done through providing the viewer with a full view of their concept that includes annotations on the side of the screen which tells the viewer what they are looking at whilst the artist has included their own name and title for their art piece in the corners of their concept art.

 

Concept Art Layout Example 2.jpg
In this layout example we can see that the artist has not included any annotations which inflicts a slight disadvantage on their presentation as those viewers who are not familiar with the Witcher world may not know exactly what they are looking at but the artist has included a title that gives them some sense of what it is they are viewing by naming the fantasy world that they have chosen to depict. Overall the presentation is good as it gives the viewer a full view of the art piece that allows them to see all the little details the artist has made to stand out although if a number of annotations were included the presentation would most likely gain a larger audience as those who are unfamiliar with this fantasy world would be given context as to what they are looking at.
Concept Art Layout Example 3.jpg
For this example of a concept art piece layout we are able to see that the artist has added a pleasant amount of annotations and although short they do point out various sections of the image and say what they are so that the viewer is not confused when viewing it. What I like about this presentation is how well it fits into the center of the presentation board as the viewer is given a perfect view of the art piece and does not have to make their eyes wander the board searching for the entire image. Another appealing factor of this presentation is how the artist has included the name of their art piece above their presentation whilst including some more information about themselves on the bottom right of the board. Overall this is a presentation that I believe fits the concept art piece well and is enjoyable to look at.
Concept Art Layout Example 4.jpg
For this presentation we can see that the border stretches outwards beyond the presentation which has caused the art pieces to located further down within the center of the presentation board. What I like about this presentation is how the artist has created two sections on the board with a different character design featured within each one along with annotations placed onto images of initial sketches created for both characters which largely appeals to me as the artist has depicted on their presentation what designs they had to choose from and how many they created which shows the viewer part of their designing process rather than just presenting the final developed images. I do believe that the presentation board itself could do with some more vibrancy because as of now the the current colour scheme is dull and uninteresting whilst a different colour scheme involving a light blue would fit the presentation a lot more and gain it a larger amount of exposure.

 

Concept Art Layout Example 5.jpg
In this presentation we are given a turn around character design that has been laid out on both sides of the presentation giving a large amount of room in the center for initial sketches of a face which is one of the features I like about this presentation board as it once again shows the design process the artist went through alongside their final images allowing the viewer to see what decisions were taken by the artist during the design of the characters face. The board includes annotations that provide information on the character such as listing personality traits, belongings, and the role they play in the project which provides the viewer with context as to why the character appears this way. I see this as a good way to present a character design as the layout is kept simple and includes an appropriate amount of informative annotations whilst a logo for the project is present inconspicuous in the presentation board in the bottom corner.

 

image 4.jpg
The image presented here is one that I have taken during our trip to Rezzed Expo which presented me a good opportunity to see how games are presented at conventions pre release and how they are made to appeal to an audience, in this image we can see one title being presented on a large board and what I can see that is positive about this presentation is how inviting it looks as the concept art immediately tells you what type of game it is along with the title also giving away the concept of the game with it saying “combat racing” giving the audience an idea of what to expect before playing the game. The aspect about this presentation that I like best is how the computers have been laid out before which present you an invitation to play the game after viewing the art work which gives you greater interaction in the games presentation and allows you to formulate a first hand opinion on the game.
image0.jpg
In this image the presentation is laid out in a much similar way to the previous image I have shown and features many aspects that I like such as the title being easily seen along with the art work clearly symbolising the era that this game is set in whilst also easily allowing the viewer to determine the historical setting of the game and what type of content it will include whilst once again inviting the viewer to play the game through an intriguing piece of concept art visually presenting the concept of the game. Despite the enjoyable aspects of the way this game has been presented the concept art and title do not give any hint as to what type of gameplay this production includes despite the obvious hint at a stealth implementation we are given no annotations or information about the game although the lack of these features is mainly due to the developers wanting the viewer to play the game and find out themselves so that they do not just walk away after viewing any annotaions and made to play the game to answer their questions.

 

 

image 6.jpg
This image features a presentation of an FMP produced for this course, what I like about this image is how the train cutouts have been placed which separate each board from one another and making them interesting to look out whilst giving the viewer a hint as to what is present within the game, the presentation board also features images of the level designs featured within the game showing the player directly what they can expect as well as showing them what type of game it is. Another presentational feature that I like about this board is the image of the keyboard presented below the main project as it shows the viewer the control scheme which I like as if you were to play the game after viewing the presentation you would not be in the dark as to how to play due to the presence of a control scheme showing you how to play the game. The presentation also features a short paragraph talking about the project which provides us with context as to why the game has been created in this fashion as well as gaining understanding as to what purpose it serves. Overall this presentation board includes everything I believe to be a good layout.

 

 

image 7.jpg
In this image there are two presentations featured each one showcasing a different style of game with each both holding features that I enjoy such as the presentation of the character for the pixel art production as it gives the viewer a closeup of the games character so that they know who they are playing as and can gain insight into the story through how they have been presented. The second presentation shows character outfit designs which presents the decisions that have been made towards designing a character for this game whilst also show casing what attire is available for the player to switch between when engaging the gameplay. Another feature that I like about both these presentations is how the in game features have been projected such as the dystopian project presenting a city concept with the pixel art production showing us a full on level design with the character included. Both presentations also feature annotations describing their project telling us in detail what they are presenting here which serves to provide the viewer with context as to what sort of game concept they are studying here.IMG_2358[1]
The boards seen in the image I have captured using my iPhone above have been presented to showcase the most prominent art pieces in order such as the main conceptual piece taking place at the very top of the single file presentation style. What I like about the most about the way in which this project has been presented is how the artist has laid them out in order to direct the viewers attention to the most important and best conceptual pieces produced by themselves such as the one on top and those on the bottom which present environment pieces and assets which are within the viewers direct line of sight. As well as the presentation boards the nameplate is also suitably placed taking spot right below the art pieces which causes the viewer to first look at the art pieces so that they gather interest in who has produced it instead of immediately moving onto the next piece after viewing the name and only 1 art piece.IMG_2359[1]
For the next boards I have viewed you are able to see which art piece the artist wants to direct your attention towards due to the way in which they have set up their exhibition such as the main piece taking position in between the least prominent pieces that directly guide the viewers gaze towards the center piece of their art pieces. The images have also been presented using suitable lighting and atmosphere which makes them appealing to look at without any inconsistencies that might cause any eye sores. The artist has also used the lighting to cast more onto the prominent areas of the image so that the viewer is able to see the dominant image of the art piece that has been created by the artist.

Presentation Research

Week 8: Character Presentation | Andy Swinbourne

For my project I will be designing 2 character turn arounds and so to get an insight as to how they should be presented I have found this image online which presents a simple draft of a character design that presents 2 designs that are similar to what I will be doing for my own assignment and from what this image shows me is how far apart the two concepts  should be placed as well as what scale they should be placed at. One part of this image though that I do not like is how blank the background is and so the only insight I will be taking from this source is how I can layout my characters and what the most appropriate size I should be scaling my character turn arounds at.

 

Tribe character design presentation | Freelancer

This image presents a character turn around which is more inline with what I am aiming to produce as it shows the two sides that I currently have being developed which is the frontal and rear perspective of the character and what I like about how the background has been utilised is how all of the border regions are darkened whilst the closer it gets to the art work the brighter it gets which allows the art work to have a brighter presentation whilst the shadows present make the presented character look as if they are not just floating in the air but are actually standing on a solid surface, in the top corner of this design we can also see a title for the art work which conveys to the viewer what the artist is presenting and how they have linked it to a theme which shows the audience what purpose their art work serves. From what I have learnt from viewing this image I will be able to utilise some of these techniques for my own character turn around as well as take inspiration from how the art work has been laid out on the presentation canvas that the artist has arranged.

 

Mecha Concept Ortho by ~ichitakaseto on deviantART

Looking at this next presentation of professional art work we can see that the artist has used a greyish background and brightened it towards the bottom and we can see that they have also utilised the tools available on photoshop to create a shadow effect beneath the characters feet which allows them to once again appear on solid ground which makes them seem more realistic and life like characters. The artist has also included a title and product name in relatively low scale which is there for the viewer in case they interested in who the artist is whilst in the right corner we are also presented with the name for the company this character design was created for allowing us to see what its purpose will be in the industry. This presentation is simple but effective presenting the art work the artist has produced and gives me valuable insight into how I can setup my own presentation board.

 

Exhibition Board Studies

 

Presentation Research

In this session I have experimented with what I have learnt from the recent research I have gathered on presenting 2D art work and what I have done on the A3 canvas my work has been produced is that I have made use of the background layer to apply a light grey/red tone which allows great focus to be directed towards my character and whilst I have gotten a new tone for the background I would also like to make it seem as if my character design is standing on a solid surface and the way in which I have conveyed this is by utilising the ellipse tool and then placing it beneath the character before going into the blending options and using the shadow tool to create a podium like effect beneath after increasing the opacity which has given it a more solid and flat feel. Upon the ellipses I have also added in some noises which makes the ellipse act as if it is a tile with many cracks and specks featured on it and I have achieved this by making use of the noise function which has caused these specks to be more noticeable and draw them out some more upon the podium. After working on the podium I then added in a shadow on the turn around art work which adds a dark hazy glow around the drawing that casts a shadow downwards from the shoes, once I had implemented this effect it made my art work now seem as if it is standing on a solid surface rather than floating in the air without any meaningful presentation. In the text I have implemented I included the name of my project whilst also the title of the theme and these have been placed in the middle so that they can take up some of the free space available and this text has been given a yellow colour that I have given a black outline through once again making use of the shadow tool available in the blending options that gives them that cool 3D like effect which I have also utilised for the text in the upper left corner which features the name of the artwork alongside my own first and last name. This way of presenting my work is one that I am happy with as it allows me to fully present my characters in a way that shows them off in full detail as well as showing them standing on a podium making it feel more of a formal appearance.

 

Vampire Presentation Study

Moving onto my next presentation study I have setup a new A3 canvas and transferred my Vampire turn around art work onto this new document which I will be using to stage a presentation experiment and the reason why I have chosen to do this is because I wish to gain some insight as to how my art work can best be presented as well as what tools I can make use of within photoshop to assit me in this development process. In this session I used the layers blending options for both art pieces to implement a drop shadow and glow that radiates a dark aura around the Vampire whilst also using it to cast a shadow down onto the podium below to create the illusion of standing on a solid surface. To create the podiums for my character to stand on I have first created an ellipse from the tool bar section and scaled them to the size that I found appropriate and after this process I then used the drop shadow function in the blending options tool box and maximized the shadow to create a solid base for the presentation podium of which the 2 largest are on either side of the board with a smaller one in the middle used to present a prior sketch I produced which I decided to include in my final presentation to show the audience some of my development process that otherwise would only be seen by those marking the work and one more detail I added in before finishing the podium is that I implemented some noise to give freckles to the podium as this is a feature that I would like to have presented. For the text that mentions the projects title I have used the noise filter to add a hazy effect around the text that gives it a unique blend into the texture that I have used for the background. What I like about this presentation board is how I have used a dark/midtone colour for my background gives my art work a full presentation and mixes in well with together. Though I have kept the presentation simple it works effectively to show off the art work and draw the attention directly towards the character Design.

 

Monster Assassin Presentation Study

Setting up another presentation board for my monster hunter I have this time decided not to include my name on the art work as it may diverge the viewers focus away from what the topic of the character design is although 3 other text layers remain that provide context as to what the audience is viewing. To make the text look solid and have a rougher/solid feel to it I utilised the layer blending options box to implement a thin shadow around the rims of each letter which has given it the desired effect I was looking for. As in the previous board I also have included a shadow to provide this product with more atmosphere and extra detail whilst the sketch in the middle has a higher tone of shadow implemented around its outline as this is my darkest area of the design which lead me to make this decision. The podiums that are presented are this time much thinner as I decided to experiment with different proportions of this aspect and despite my appeal towards the previous design this new concept is one that I would like to work with due to how effective it has been on this turn arounds presentation.

 

 

Vampire Presentation Study #2

Onto my next presentation board study I have produced one more focusing on the exhibition of my Vampire Character turn around concept which I have made some noticeable differences too than what was seen in the previous study. One change I have made is the colour and design of the text as it can now be seen with a silvery texture to it that I have used to add in some differentiation as well as further experiment with the set up of the text and for the blocky shadowing around the letters I have made the drop shadow a lot thinner than previous as I want to direct it to presenting the words in a 3D text format that shows off my design in an eye catching maneuver. To finish off this presentation I have for my sketch in the center applied a glow that gives them a shine and presents them in a more notable fashion as without this it would fall into obscurity and not be seen clearly by the viewer. What I like about this presentation board is the way in which I have set up the text due to how its new visuals show off my art work whilst also fitting into the background texture and presenting the theme of the project. Overall this is my favourite study so far as all the features I have used have laid out an appropriate exhibition board that I can further utilise to inspire the final layout.

 

Presentation Board Experiments

Presentation Experiment #1

In this section of my exhibition research I have experimented with how I will be laying out my presentation boards for exhibition and seen above is a canvas I have worked on where each grey box represents a board for my art work and in this layout I have included the poster at the top of the main art pieces so that it can act as an introduction to my project and the turn arounds that I have produced can be seen below and placed next to each other which I have done so that are in the direct center of my exhibition and will be able to grasp the attention of my audience. My exhibition name plate is located in the bottom left placed beneath my main art pieces to give the viewers an example of who I am and what my specialism was for this project and corresponding to this is the board for my mutated priest who for being an additional art piece is located in the bottom right as an extra concept for the audience to take notice of. What I like about this exhibition layout is how I have directed the viewers focus to my main art pieces as well as the way in which I have used the poster as an introduction to my project.

 

Presentation Board Experiment #2

For my next presentation board experiment I have laid the art pieces out in a wide radius which forms a square around the poster which for this session has been made the center piece with the other art pieces branching off of it and the reason why I did this is because I want the poster to be able to act as an introductory like piece to my project which presents the title and dark atmosphere of what I have created and so I have centered it in the middle of this layout. The dominant art pieces of this project have been placed in the upper area of this layout in line with the borders that I have placed on the canvas, this has been done in a way that will allow the viewers attention to be directed immediately to these two pieces once they have taken notice of the poster.